Senaste mame har lite nya växlar för hlsl filter, helt överstyr IMHO. Om någon mer skruvar på så är här en lite neutralare för mame.ini att utgå ifrån. Notera att upplösning måste ställas efter skärm och shadowmask efter spelupplösning (per driver föreslår jag, ganska snabbt gjort med filter)
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.00
pincushion 0.00
scanline_alpha 0.3
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.1
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
#vector_bloom_scale 0.3
#raster_bloom_scale 0.225
#bloom_lvl0_weight 1.0
#bloom_lvl1_weight 0.21
#bloom_lvl2_weight 0.19
#bloom_lvl3_weight 0.17
#bloom_lvl4_weight 0.15
#bloom_lvl5_weight 0.14
#bloom_lvl6_weight 0.13
#bloom_lvl7_weight 0.12
#bloom_lvl8_weight 0.11
#bloom_lvl9_weight 0.10
#bloom_lvl10_weight 0.09
vector_bloom_scale 0.3
raster_bloom_scale 0.17
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.2
bloom_lvl2_weight 0.2
bloom_lvl3_weight 0.1
bloom_lvl4_weight 0.1
bloom_lvl5_weight 0.0
bloom_lvl6_weight 0.0
bloom_lvl7_weight 0.0
bloom_lvl8_weight 0.0
bloom_lvl9_weight 0.0
bloom_lvl10_weight 0.0
Inlägget redigerades 2013-11-01 22:41:46
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.00
pincushion 0.00
scanline_alpha 0.3
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.1
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
#vector_bloom_scale 0.3
#raster_bloom_scale 0.225
#bloom_lvl0_weight 1.0
#bloom_lvl1_weight 0.21
#bloom_lvl2_weight 0.19
#bloom_lvl3_weight 0.17
#bloom_lvl4_weight 0.15
#bloom_lvl5_weight 0.14
#bloom_lvl6_weight 0.13
#bloom_lvl7_weight 0.12
#bloom_lvl8_weight 0.11
#bloom_lvl9_weight 0.10
#bloom_lvl10_weight 0.09
vector_bloom_scale 0.3
raster_bloom_scale 0.17
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.2
bloom_lvl2_weight 0.2
bloom_lvl3_weight 0.1
bloom_lvl4_weight 0.1
bloom_lvl5_weight 0.0
bloom_lvl6_weight 0.0
bloom_lvl7_weight 0.0
bloom_lvl8_weight 0.0
bloom_lvl9_weight 0.0
bloom_lvl10_weight 0.0
Inlägget redigerades 2013-11-01 22:41:46